POKEMON-Introduction © by David L. Brown, Th.M.
My son called me on the phone recently and asked,
"Dad, do you know anything about the kids'
collector card game Pokémon?" The reason he
asked was because my oldest grandson, who is 7 years
old, came home with several of the cards he got from
a friend at church. He showed them to his dad and
said his friends thought "they were really
cool." After looking at the few cards, his dad
had a different opinion. Though he could not put his
finger on exactly what the problem was by looking at
those few cards, he definitely had an uneasy feeling
about them. While he neither saw nor read anything
overtly evil on the cards, there were a couple of
hints on them that made him suspicious. He decided
not to allow his son to get involved with Pokemon
until he looked into it further. This proved to be a
wise decision. Here's what I discovered.
The History of Pokémon
The name Pokémon is derived from pocket
monster. Pokémon has entertained
Japanese youth since 1995. While it is rare
for a Japanese cultural phenomena to be
duplicated in the Western world, Pokémon has
proved to be the exception. Pokémon has
moved into the United States "BIG
TIME" and captured the minds of
elementary aged children all over this
country. Pokémon is everywhere
Nintendo
video games, cartoon shows on television, a
movie, comic books, toys, clothing, VHS
videos, DVD's, and the wildly popular
collector card game. The Pokémon
"virus" has infected virtually
every media outlet imaginable, and by plan,
the "virus" has become an epidemic
among elementary aged children causing them
to crave and beg for more Pokémon
paraphernalia. Countless elementary aged
children are obsessed with Pokémon.
Measuring Pokémon By The Bible
Without apology, I acknowledge that I am
writing this pamphlet from a biblical
perspective. And, I believe there is a battle
going on for the minds of our children and
grandchildren. In fact, Satan and his
diabolical hordes want to corrupt the minds
of children and adults as well! One of the
problems is that Satan is getting the upper
hand because Christians are oblivious to the
tactics the adversary is using to pollute the
minds of men, women, boys and girls. While
many Christian adults would catch blatant
demonic doctrines, the truth is, Satan seldom
mounts a direct assault. Rather, he, through
his human helpers, uses subtle, clandestine
and deceptive methods to advance his evil
doctrines. So, how can we detect these
deceptive methods and evil doctrines? How
can we protect our children and our-selves?
The Bible says, "Prove all things; hold
fast that which is good." 1
Thessalonians 5:21. The Bible says,
"Whatsoever ye do, do all to the glory
of God" 1 Corinthians 10:31. The
Bible says, "
Abhor that which is
evil; cleave to that which is good." Romans
12:9. Therefore, we must measure
Pokémon paraphernalia by the principles of
the Bible to determine if it is acceptable.
Let's do that.
What values, beliefs, and philosophies do
the game promote?
One of the first things I did was to find
out who produced the trading card game. Here
is an exact quote right from the Web page of
the producer - "The Pokémon Trading
Card Game is a new collectable Card Game that
is made and distributed by Wizards of the
Coast. The same company that made the
best selling game ... Magic: The
Gathering." Magic: The Gathering is a
heavily occult laced trading card game very
popular in the 1990's. I have a research
report titled Beware of Magic:The
Gathering that can be viewed on the Logos
Web page at
http://www.execpc.com/logos/magic-g.html
Oh yes, I should mention that Wizards
of the Coast also owns TSR, the producers
of all the Dungeons & Dragons materials.
When I discovered who owned the American
Pokémon Trading Card Game rights, I knew the
game was not just an innocent card game for
elementary school children.
Next, I looked into the characters in the
Pokémon video games, comics, cartoons,
movies, etc. What kind of values do they
have? Ash Ketchum (a boy) is one of
the main characters. He is described as
"an energetic and determined
10-year-old
a little too
competitive." He is obsessed with
catching all Pokémon and driven
"to become the world's foremost Pokémon
Master." Oh yes, you can be sure that
the Pokémon Rap song and mantra will be
included in the materials --
"I will travel across the land
Searching far and wide
Each Pokémon to understand
The power that's inside.
Gotta catch them all!"
The last line of the Pokémon mantra,
"Gotta catch them all!"
is used over and over again in Pokémon
paraphernalia because it fuels the craving
for more cards, games, toys, gadgets, and
comic books.
Let's look at another character, Ash's
companion Misty. She is described as
"headstrong and stubborn
constantly
quibbling with Ash
and seems to
harbor deeper feelings for Ash." Then
there is the third member of the trio, Brock
who is "by far the most hormonal.
Brock's fascination with the opposite sex
many times gets him or the group into
trouble, although he's yet to have anything
resembling a score." Let's take a look
at Pokémon trainer Gary. He is
"a real jerk
self-centered,
vindictive and obnoxious. Then
there are Jessie & James. Here is
how they are described -- "Prepare for
trouble, make it double.... Jessie,
James
are a mysterious and evil gang
looking to steal rare Pokémon. Jessie
and James are stuck up, fashion conscious,
and prone to cross-dressing."
Headstrong, stubborn, quibbling,
self-centered, vindictive, obnoxious,
hormonal, sexually preoccupied, evil,
thieving, cross-dressing jerks are most
definitely not biblical role models! These
characters do not portray biblical values.
Pokémon does not measure up!
Are supernatural powers portrayed, and if
so, what is the source or origin of those
powers? Are occult, New Age characteristics
or symbols included?
Pokémon has supernatural powers.
"Some Pokémon grow, or evolve."
This is facilitated by the "Energy
cards" that "make your Pokémon
bigger and more powerful." And what is
the source of this power? It is the
pantheistic power of the occult, not the
supernatural power of God. I have found two
cards that make this very clear (there are
likely more). They are Abra and
Kadabra. Yes, these are their
actual names. "Abrakadabra" (or
abracadabra) has been a word long associated
with occult magic. Webster's dictionary
defines it this way - 1) a word supposed to
have magic powers and hence used in
incantations, on amulets, etc. 2) a magic
spell or formula. It is no accident that the
two Pokémon called Abra and Kadabra
are psychic cards with magical powers.
On the Abra card we read
"Using its ability to read minds, it
will identify impending danger and teleport
to safety." Then there are the occult
symbols on Kadabra. He has a
pentagram on his forehead, SSS on his chest
and he is giving the Satanic salute with his
left hand. All of the above have strong
occult significance. It is clear from the
Bible (Deuteronomy 18:10-12) that we are
neither to participate in nor associate with
activities related to the occult.
Some of the readers will no doubt protest,
"it's only a game!" To be sure it
is a game, but a game that does not glorify
God! When God says something is wrong, it is
wrong regardless of what form it is in. Not
only that, but many of the kids who play this
game are seduced into believing
the principles that the game subtly teaches.
Here is but one example. In the booklet that
comes with Pokémon, note what is stated --
"Welcome to the world of Pokémon, a
special place where people just like you
train to become the number-one Pokémon
Master in the World! But what is a Pokémon,
you ask. ' Pokémon are incredible creatures
that share the world with humans,' says
Professor Oak, the leading authority on these
monsters. There are currently 150 documented
species of Pokémon. . . . Each Pokémon has
its own special fighting abilities. . . .
Some grow, or evolve, into even more powerful
creatures.. . . Carry your pokemon with
you, and you're ready
for anything! You've got the power in your
hands, so use it!"
Listen, kids are carrying around their
Pokémon like a magic talisman. Author and
researcher Berit Kjos tells of a mom who
overheard two boys discussing their little
pocket monsters. As the conversation
developed one boy said, "I'll just use
my psychic powers." It was clear that
the so called fantasy world of Pokémon had
already conditioned this boys thinking to be
receptive to a key occult doctrine - psychic
powers!
Pokémon promotes occult values, not
biblical values and therefore should be
rejected!
Where are the player's thoughts and
imagination being directed?
I pointed out earlier that Pokémon
originated in Japan. What I did not draw to
your attention was that a Pokémon Master is
a spin off of a martial arts master in Japan.
Pokémon Masters are the leaders of fighting
schools or battling gangs that solve their
problems by beating their opponents. And how
do they do this? Their little booklet says,
"Some attacks cause the Defending
Pokémon to be Asleep, Confused, Paralyzed,
or Poisoned."
The Bible warns us to be cautious about
what we occupy our minds with (Proverbs
4:23). The games a child plays, the
television programs he watches, and the
things that he listens to have a powerful
mind shaping influence over that child.
Mental health professionals are finally
coming to understand what the Bible has said
all along -- the things you let into you mind
shape your thinking and your thinking directs
your actions. This truth was acted out at the
Columbine High school slaughter. The shooters
had saturated their minds with violent video
games, Gothic death music, and violent
reading material. The result was on April 20,
1999, twelve students and one teacher were
murdered.
Could Pokémon influence the children who
play it? I pray that it does not happen, but
I wonder how long it will be before a grade
school child, tries to do what is written on
the Weepingbell - Razor Leaf Pokémon
card. It says, "It spits out
poisonpowder to immobilize the enemy, and
then finishes the enemy with a spray of
acid." Does this line up with
what the Bible has to say about how to handle
our enemies in Romans 12:14-22? I
Think not! It is clear that Pokémon leads
the player's imagination down the wrong path.
The Bible says that we are to abhor that
which is evil, and cleave to that which is
good (Romans 12:9). Poisoning, paralyzing,
etc. your enemies is clearly evil and no one
should occupy their minds with such thoughts,
game or no game. Our every thought is to be
screened to be sure Christ approves of it (2
Corinthians 10:4-5). If it does not line up,
it is to be rejected.
So, what's the problem with Pokémon?
Its subtle suggestions, images and values are
manipulating the minds and feelings of the
children who are into it. Pokémon conditions
them to accept humanistic wisdom and occult
spirituality. Heavy involvement in Pokémon
blurs the player's ability to distinguish
between fantasy and reality and sears the
conscience of the player as well. Pokémon is
designed to be a stepping stone to harder
occult oriented games like Magic:The
Gathering and Dungeons and Dragons.
God wants his children to have a
completely different focus. We are even told
where our thoughts should be directed in Philippians
4:8 "Finally, brethren,
whatsoever things are true, whatsoever things
are honest, whatsoever
things are just,
whatsoever things are pure,
whatsoever things are lovely,
whatsoever things are of
good report; if there be any
virtue, and if there be
any praise, think on these things."
WHAT CAN PARENTS DO?
It's hard to teach restraint to children who are
begging for gratification. Wanting to please rather than
overreact, we flinch at the thought of being called
censors once again. Parental authority simply doesn't fit
the fast-spreading new views of social equality taught
through the media and schools. Yet, we must obey God. He
has told us to train our children to choose His way
(Proverbs 22:6), and we can't turn back now.
If you share my concerns, you may want to follow these
suggestions. They will help you equip your child with the
awareness needed to resist occult entertainment:
1. First, look at God's view of contemporary toys,
games and cartoons. As a family, read Scriptures such as
Ephesians 5:8-16, 6:10-18 (the armor of God); Philippians
4:8-9; and Colossians 2:9. Compare them with the values
encouraged by Pokemon and other role-playing games.
2. Share your observations. Spark awareness in a young
child with comments such as, "That monster looks
mean!" or "That creature reminds me of a
dragon," along with "Did you know that in the
Bible, serpents and dragons always represent Satan and
evil?"
3. To teach young children a Biblical attitude toward
evil before they learn to delight in gross, ugly
characters, make comments such as, "Who would want
to play with that evil monster? I don't even like to look
at him. Let's find something that makes us feel happy
inside."
4. Model wise decision-making. Tell your child why you
wouldn't want to buy certain things for yourself.
When your child wants a questionable game or toy, ask
questions that are prayerfully adapted to your child's
age, such as:
1. What does this game teach you (about power, about
magic, about God, about yourself)? Discuss both obvious
and subtle messages.
2. Does it have anything to do with supernatural
power? If so, what is the source of that power? Does it
oppose or agree with God's Word?
3. What does it teach about violence or immorality and
their consequences?
4. Does the game or toy have symbols or
characteristics that link it to New Age or occult powers?
5. Does it build godly character?
In a nation consumed with self-indulgence,
self-fulfillment, and self-empowerment, godly self-denial
seems strangely out of place. But God commanded it, and
Jesus demonstrated it. Dare we refuse to acknowledge it?
According to the age of your child, discuss Jesus' words
in Matthew 16:24-26, then allow the Holy Spirit to direct
your application.
Far more than earthly parents, God wants His children
to be content and full of joy. But He knows better than
to give us all the things we want. Instead, He gave us
His word as a standard for what brings genuine peace and
happiness. The apostle Paul summarized it well:
"Whatsoever things are true, whatsoever
things are honest, whatsoever things are just, whatsoever
things are pure, whatsoever things are lovely, whatsoever
things are of good report; if there be any virtue, and if
there be any praise, think on these things."
(Philippians 4:8)
After hearing God's warning and praying for His
wisdom, nine-year-old Alan Brannan decided to throw away
all his Pokemon cards. "My friend did the
same," said his mother. "Her twelve year old
son had been having nightmares. But after a discussion
with his parents about the game and its symbols, he was
convicted to burn his cards and return his Gameboy game.
That night slept well for the first time in a
month."
"It seemed to us that these cards had some sort
of power," continued DiAnna Brannan. "Another
nine-year-boy had stolen money from his mother's purse
($7.00) to buy more cards. When questioned, he confessed
and said he had heard the devil urging him to do it. The
family quickly gathered in prayer, then saw God's answer.
Both the boy and his little sister burned their cards,
warned their friends, and discovered the joy and freedom
that only comes from following their Shepherd.
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